Warrior Tradition
Path of the Ancestral Guardian
The ancestral guardian calls upon the spirits of their ancestors for protection and guidance.
Chosen
Beginning at 2nd level, when another creature within 5 feet of you takes damage, you can reduce that damage by an amount equal to your rage potency.
In addition, if a spell, such as the raise dead spell, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.
You can also cast the augury spell without using a spell slot or material components once between long rests.
Ancestral Presence
Beginning at 10th level, you can unleash a battle cry infused with divine energy as a bonus action. You and creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn. You can use this feature once between long rests.
You can also cast the clairvoyance spell, without using a spell slot or material components once between short or long rests.
Guardian Retribution
Beginning at 17th level, you can deal an additional 1d10 radiant damage with a melee attack once on each of your turns.
Also, when you are reduced to 0 hit points by another creature, the attacker takes 6d6 radiant damage if it is within 60 feet. In addition, you can immediately restore number of hit points equal to the damage the attack dealt to another creature within 60 feet. You can use this ability once between short and long rests.