Ranger Archetypes
Woodland Warden
Woodland Wardens are guardians of the natural world. These Rangers work as protectors of druidic sites or sacred natural sites. They can also be found in service of militant druidic sects waging war on nearby settlements.
Woodland Warden Spells
Nature Magic
At 3rd level, your learn one cantrip from the primal spell list.
You also learn the ensnaring strike spell and you can cast it once between short or long rests without expending a spell slot. Also, any enemy that is restrained by one of your spells or abilities also count as your favoured enemy.
Ritual casting
You can also cast a ranger spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Nature’s Protection
At 10th level, you gain immunity to poison damage, as well as the diseased and poisoned conditions.
You also learn the protection from energy spell and can cast it once between short or long rests without expending a spell slot.
Timeless Body
Beginning at 17th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead.
Once you use this ability, you can't use it again until you finish a short or a long rest.
Your body also does not perish easily. When you roll death saves, you regain 1 hit point whenever you roll as success and returns to consciousness.
Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically.
Nature’s Grasp
Also beginning at 17th level, your bond with nature allows you to command plants to aid you in combat.
As a bonus action, you can target one creature that is inside an area of difficult terrain created by magical or natural plants. The target must make a Strength saving throw or be retrained by the plants. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Ranger Level |
Spells |
3 |
entangle |
5 |
destructive smite |
9 |
plant growth |
13 |
locate creature |
17 |
seeming |