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Fighter |
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Fighter: Combat Training: Spellblade |
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The archetypal Spellblade combines the martial mastery common to all fighters with a spells and magic. Their spellcasting offers them additional versatility in and out of combat. |
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Spellblade Features |
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Spellcasting When you reach
3rd level, you augment your martial prowess with the ability to cast spells
as shown in the Spellblade Spellcasting Table. Spellblade Spells You must choose
one of the following types of spell blades, which defines which spell list
you draw you magic from: ·
Eldritch Knight. You learn
spells from the arcane spell list and your spellcasting ability modifier is
Intelligence. ·
Sacred Blade. You learn
spells from the divine spell list and your spellcasting ability modifier is
Charisma. ·
Ancient Warrior. You learn
spells from the primal spell list and your spellcasting ability modifier is
Wisdom. In addition,
you must choose two spell schools (such as abjuration and evocation).
Whenever you learn or replace a spellblade spell of
1st level or higher, that spell must come from your spell list and belong to
one of the two spell schools you have selected for this feature. Armoured
Casting You ignore
spell failure from armour when you cast spellblade
spells. Cantrips You know two
cantrips of your choice from your spellblade spell
list. You learn additional cantrips of your choice at higher levels, as shown
in the cantrips known column of the spellblade
spellcasting table. Spellcasting
Focus You can use a
simple or martial weapon as a spellcasting focus for your spellblade
spells. Spells Known of
1st Level and Higher The spells
known column of the spellblade spellcasting table
shows when you learn more spellblade spells of your
choice. Each of these spells must be of a level for which you have spell
slots. For instance, when you reach 7th level in this class, you can learn
one new spell of 1st or 2nd level. Additionally,
when you gain a level in this class, you can choose one of the spellblade spells you know and replace it with another spellblade spell, which also must be of a level for which
you have spell slots. Spell Slots The spellblade spellcasting table shows how many spell slots
you have to cast your spells of 1st level and higher. To cast one of these
spells, you must expend a slot of the spell’s level or higher. You regain all
expended spell slots when you finish a long rest. Spellcasting
Ability Your spellblade choice determines you
spellcasting ability for your spells. You use this ability whenever a spell
refers to your spellcasting ability. In addition,
you use that ability modifier when setting the saving throw DC for a spell
you cast and when making an attack roll with one. Spell save
DC = 8 + your proficiency bonus + your spellcasting ability modifier Spell attack
modifier = your proficiency bonus + your spellcasting ability modifier |
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War Magic Beginning at
7th level, you can make one weapon attack as a bonus action when you use your
action to cast a spell. At this level,
you also learn two spells from your spellblade
spell list in addition to the spells you gain from your spellcasting feature.
These spells can be selected from any school of magic and must be 2nd level
or lower. |
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Improved War Magic Beginning at
13th level, you can make two weapon attacks when you use your ‘war magic’
bonus action instead of one. At this level, you
also learn two additional spells from your spellblade
spell list in addition to the spells you gain from your spellcasting feature.
These spells can be selected from any school of magic and must be 3rd level
or lower. |
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Spellblade Combat At 13th level,
you also learn how to make your attacks undercut a creature's resistance to
your spells: ·
When you hit a creature with an attack, you can
give that creature disadvantage on the next saving throw it makes against a
spell you cast before the end of your next turn. You can use this ability
once on each of your turns. ·
If you score a critical hit with an attack, the
target automatically fails its saving throw against the next spell you cast
before the end of your next turn. |
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