Druid Circles
Circle of the Land
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. As a member of this circle, your magic is directly connected to the land and plants.
Land Circle Spells
druid level |
Spell |
1 |
healing wind |
3 |
locate animals and plants |
5 |
speak with
plant |
7 |
hallucinatory terrain |
9 |
commune with
nature |
Land’s Connection
When you join this druid circle at 3rd level, you gain the ability to attune yourself to a specific type of land granting you access to an additional list of circle spells based on that land. Just like with your circle spells feature, you gain access to more land spells as you gain levels in this class. A spell your gain through this feature, you always have prepared, and it doesn't count against the number of spells you can prepare each day. If the spell doesn't appear on the primal spell list, the spell is nonetheless a druid spell for you. You have these spells prepared until you change this choice after a short or long rest.
Select one of the following land types: arctic, desert, rocky, verdant.
Once between long rests, you can cast one spell from either your land spell list or you land’s connection spell list without expending a spell slot.
Land’s Connection Spells
druid level |
Arctic Spells |
Desert Spells |
Rocky Spells |
Verdant Spells |
1 |
frost fingers |
silent image |
earth tremor |
entangle |
3 |
binding Ice |
sun flare |
immovable object |
pass without trace |
5 |
hypnotic
pattern |
slow |
meld into
stone |
plant growth |
7 |
ice storm |
fire shield |
stone shape |
aura of life |
9 |
creation |
dawn |
passwall |
tree stride |
Great Tree Spirit
At 3rd level, you also add the following wild traits to the list of wild traits available to your great beast spirits. If you add any of these wild traits to a template, the template’s creature type changes to plant.
Great Tree wild traits
Entangling Roots (counts as 2 wild traits). When the creature takes the attack action, it can replace one of its attacks with entangling roots.
Entangling Roots. The creature can make one target creature within 30 feet of it make a Strength saving throw. On a failed saving throw, the target is restrained by magical plants. Both the creature and the target must be touching the ground when the creature uses this ability. In addition, the creature’s own speed is reduced to 0 while it has one or more targets restrained with this trait. A restrained target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Special Attack: Lashing Vines. When the creature takes an attack action, it can replace one of its attacks with a special attack, lashing vines:
Lashing Vines. Melee attack, reach 10 ft., 1d6 slashing damage. If the attack is made with advantage, this attack deals an additional 1d8 poison damage.
Land’s Sanctuary
Beginning at 10th level, creatures of the natural world sense your connection to nature and become hesitant to attack you.
When a beast or plant creature attacks you, that creature must make a Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses.
On a successful save, the creature is immune to this effect for 24 hours.
Land’s Reinforcements
Also starting at 10th level, you know the call plant spell. It doesn't count against the number of druid spells you can prepare, and you can cast it without a material component.
You can also cast call plant once between long rests without expending a spell slot.
In addition, whenever you start casting call plant, you can modify the spell so that it doesn't require concentration. If you do so, the spell's duration becomes 1 minute for that casting.
Druidic Connection
Beginning at 18th level, when you use your land’s reinforcements ability to cast call plant without expending a spell slot, the spell is cast at 8th as if you had used an 8th level spell slot.
You also regain the ability to cast a Land or Land’s Connection spell after a short or long rest instead of a long rest. And you can change your Land’s Connection land type by spending one minute in meditation instead of during a short or long rest.