Peerless Skills

Intimidation: Fear Monger

Once between long rests, you can automatically succeed on an ability check using Intimidation instead of rolling.

If you speak to a humanoid alone for at least 1 minute, you can attempt to magically seed paranoia in its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw or be frightened of you or another creature of your choice. The target is frightened in this way for 1 hour, until it is attacked or damaged, or until it witnesses its allies being attacked or damaged. For the duration, the creature will do all it can to stay out of the way of the source of its fear. If the target succeeds on its saving throw, the target has no hint that you tried to frighten it.