Arcanist Vocations
Battle Smith
With an adept understanding of arcane infusions, these arcanists enhance their armaments, weaving subtle yet potent magic into each strike.
Signature Infusion
Infused Weapon
Weapon Smith
At 1st or 3rd level, you become proficient with either the smith’s tools or the woodcarver’s tools.
You also gain proficiency with all martial weapons and magic weapons that you wield gain the crushing weapon property while you wield them.
Further, you can spend one minute channelling magic into a weapon you are touching. Expend a spell slot to give the weapon a number of charges equal to the spell slot level. For one hour or until all charges are used, the wielder of the weapon can use a charge when they miss with an attack to turn the miss into a hit. You can only have one weapon imbued with a spell slot in this way at any time. If you use this feature again while you have another weapon imbued in this way, the effect ends on that weapon.
Signature weapon
Beginning at 7th or 9th level, any weapon you infuse with the infuse weapon infusion also gains the benefit of another infusion you know that can be placed on a weapon. When you use this ability, the weapon gains the benefits of both infusions while counting as your signature infusion. When you use this ability on a weapon, you are the only creature that can attune to this weapon
You can also use your weapon smith feature to channel spell slots into any number of magical or non-magical weapons, though any one weapon cannot be imbued with more than one spell slot.
Master Smith
Beginning at 13th or 15th level, you gain the ability to empower magical weapons you wield. When you wield a magic weapon that has a limited number of uses or charges, you can forgo expending a charge when you activate the weapon’s ability. You can use this feature a number of times equal to your Intelligence modifier between long rests.