Spell Description
You immediately jump to an unoccupied space you can see within 60 feet. As you take off, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away.
When you jump, you can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring along any willing creature(s) of your size or smaller who is carrying gear up to its carrying capacity that you are able to hold onto when you cast the spell. Any creature you bring along must use its reaction to make the jump, and there must be an unoccupied space within 5 feet of your destination space for the creature to land in; otherwise, the creature lands prone in the nearest unoccupied space. Neither you nor any creature you bring along take any thunder damage from this spell and this movement does not trigger opportunity attacks.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
Thunder Step
3rd level, primal (transmutation)
|
|
Casting Time
1 action
Duration
Instantaneous
|
Range
Self
Components
S
|
|