Spell Description

You start generating crackling energy that pulls at one creature of your choice within 30 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage.

Cantrip Scaling. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Static Pull

cantrip, arcane (transmutation)

Casting Time

1 action

Duration

Instantaneous

Range

30 feet (line)

Components

V,S