Spell Description

You imbue plants within 30 feet of you with something that resembles sentience and animation, giving them the ability to communicate with you and follow your simple commands for the duration.

You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, the weather, and other circumstances that would effect the plant.

You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain. Or you can turn ordinary terrain where plants are present into difficult terrain.

Plants might be able to perform other tasks on your behalf, at the DM's discretion. The effects of the spell remains after the spell ends (e.g. difficult terrain created by the spell). The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks. If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.

As an action, you can cause the plants created by spells (such as the entangle spell) to release a restrained creature within range.

Speak with Plants

3rd level, primal (transmutation)

Casting Time

1 action (ritual)

Duration

1 minute

Range

Self

Components

V,S