Spell Description

You touch a living creature that has 0 hit points. The creature becomes stable if it was dying and can immediately spend one of its hit dice to roll the hit dice and regain a number of hit points equal to the number rolled + your spellcasting ability modifier.

This spell has no effect on undead or constructs.

Spare the Dying

cantrip, divine (necromancy)

Casting Time

1 action

Duration

Instantaneous

Range

Touch

Components

V,S