Spell Description
You cast chaotic energy at one creature or object within range. Make a ranged attack roll against the target. On a hit, the target takes 2d4 damage. When you roll damage for the spell, you can roll an additional d4 for each dice that rolled a 4 on the initial damage roll adding the extra damage to the damage total.
You choose the damage type each time you cast this spell: acid, cold, fire, or lightning.
On a critical hit, you can have this spell deal another type of damage instead: force, necrotic, radiant, or thunder.
Cantrip Scaling. This spell's damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4).
Sorcerous Burst
cantrip, arcane (evocation)
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Casting Time
1 action
Duration
Instantaneous
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Range
15 feet (line)
Components
V,S
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