Spell Description

Lightning crackle around your hand to deliver a shock to a creature you try to touch. Make a spell attack against the target. You have advantage on the attack roll if the target is wearing armour made of metal or if the target is a creature made of metal. On a hit, the target takes 1d12 lightning damage.

On a critical hit, the target also cannot take reactions until the beginning of its next turn.

Cantrip Scaling. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

Shocking Grasp

cantrip, arcane (evocation)

Casting Time

1 action

Duration

Instantaneous

Range

Touch

Components

V,S