Spell Description

This spell transforms you into a tiny animal. Your game statistics are replaced by the statistics of the miniature animal template (see below). When you transform, your new form also gains one of the following special abilities for the duration:

  • Amphibious. You have a 30 feet swim speed and you can breathe water as well as air.

  • Climber. You have a 30 feet climb speed and your jumping distance (both for high and long jumps) cannot be lower than 10 feet.

  • Digger. You have a 5 feet burrow speed.

  • Flyer. You have a 30 feet fly speed.

  • Runner. You have a normal speed of 40 feet (instead of 30).

  • Swimmer. You have a 50 feet swim speed and no normal speed. You also breathe water instead of air.

You chose whether your gear melds into the new form. While transformed, you can't activate, use, wield, or otherwise benefit from any of its equipment when melded with it. Any gear that is not melded into the new form drops harmlessly in your space. While you are transformed, the following rules apply:

  • You retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies.

  • You gain 5 temporary hit points. The transformation lasts for the duration, until you lose the temporary hit points, or until you die. Whenever you take damage, you decide whether the damage reduces these temporary hit points or you regular hit points instead.

  • You are limited in the actions you can perform by the nature of its new form, and you can't speak, cast spells, or take any other action that requires hands or speech.

  • You can use your spellcasting ability modifier instead of Strength for attack and damage rolls.

Shape Self

2nd level, primal (transmutation)

Casting Time

1 action (ritual)

Duration

1 hour (concentration)

Range

Self

Components

V,S

Miniature Animal

Tiny beast

Armor Class  Equal to your spell save DC

Speed  30 feet

Str 5 (-3)

Int -

Dex 15 (+2)

Wis -

Con 13 (+1)

Cha -

Actions

Skittish Peck. Melee Attack, reach 5 feet, one target. Hit: 1d4 piercing damage. On a hit, you do not provoke opportunity attacks from the target until the end of your turn.