Spell Description
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic and become weakened until the beginning of your next turn.
Cantrip Scaling. The spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Sapping Sting
cantrip, primal (necromancy)
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Casting Time
1 action
Duration
1 round (concentration)
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Range
30 feet (sight)
Components
V,S
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