Spell Description
With a whistle you rouse woodland spirits to your aid. When you cast this spell, you summon a woodland critter (see templates below).
In addition, the summoned creature gain one of the following special abilities when you cast this spell:
Amphibious. This creature has a 30 feet swim speed and it can breathe water as well as air.
Climber. This creature has a 30 feet climb speed and proficiency in Dexterity saving throws.
Digger. This creature has a 5 feet burrow speed and tremor sense out to a range of 10 feet.
Flyer. This creature has a 30 feet fly speed.
Runner. This creature’s speed is 40 feet (instead of 30).
Swimmer. This creature has a 40ft swim speed and no normal speed. It can also breathe water instead of air.
In addition, the woodland critter has one of the following additional abilities:
Darkvision. This creature can see in darkness within 60 feet.
Hunter. This creature has proficiency in Stealth and Survival.
Mount. This creature is large instead of small.
Tracker. This has proficiency in Perception and Survival.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the you summon one additional wildlife critter for each slot level above 2nd. You must choose the same abilities for each summoned creature.
Rouse Wildlife Critter
2nd level, primal (conjuration)
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Casting Time
1 action
Duration
8 hours (concentration)
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Range
60 feet (sight)
Components
V,S,M*
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*this spell requires
a morsel of food
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Wildlife Critter
Small beast
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Armor Class
10 + 1 per spell slot level
Hit points
Points
10 + 5 per spell slot level
Speed
30 feet
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Str
10 (-)
Int
3 (-4)
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Dex
14 (+2)
Wis
8 (-1)
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Con
13 (+1)
Cha
11 (-)
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Languages
-
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Special
Nimble Beast
Without squeezing, this creature can move through and stop in a space large enough for a creature one size smaller than its size.
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Actions Critter Charge.
Melee
Attack,
Melee Attack, reach 0 ft., 1d6 piercing damage.
On a hit, the target must immediately use its reaction or be pushed up to 5 feet away from this creature.
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