Spell Description

A black beam of enervating energy springs from your finger toward a creature within range. Make a spell attack against the target. On a hit, the target takes 2d8 necrotic damage and is weakened until the spell ends. At the end of each of the target's turns, it can make a Constitution saving throw ending the spell on a success.

Ray of Enfeeblement

2nd level, arcane (necromancy)

Casting Time

1 action

Duration

1 minute

Range

60 feet (line)

Components

V,S