Spell Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 20-foot radius and dim light for an additional 20 feet and the flame can be used to ignite flammable objects. The spell ends if you dismiss it as an action or if you cast it again.

For the duration, you can use a bonus action on your turns to make an attack with the flame against a creature within 30 feet. If you make a spell attack with this flame against an adjacent creature, you do not have disadvantage on the attack roll. On a hit, the target takes 1d6 fire damage. On a critical hit, the target also starts burning.

Produce Flame

cantrip, primal (evocation)

Casting Time

1 action

Duration

1 minute

Range

Self

Components

V,S