Spell Description

You extend your hand toward point within range and project a puff of noxious gas from your palm. The gas fills a 5-foot-cube until the beginning of your next turn. When a creature enters the area for the first time on a turn or ends its turn there, that creature must succeed on a Constitution saving throw or take 1d12 poison damage.

Cantrip Scaling. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).

Poison Spray

cantrip, primal (conjuration)

Casting Time

1 action

Duration

1 round

Range

10 feet (line)

Components

V,S