Spell Description

A large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed. For the duration, you or a creature you choose can ride the steed (see template below).

The steed can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed stops in place and gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the steed can run on any surface without taking damage. When you cast this spell using a spell slot of 7th level or higher, the steed gains a flying speed equal to its walking speed and the steed taking damage does not end the spell. When you cast this spell using a spell slot of 9th level, the steed can use an action to enter and exit the ethereal plane freely throughout its movement (bringing along its rider if it has one).

Phantom Steed

3rd level, arcane (illusion)

Casting Time

1 minute (ritual)

Duration

1 hour

Range

10 feet

Components

V,S