Spell Description

You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration.

This spell has no effect on undead or constructs. The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. An affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. A phantasm created to appear as a creature can attack the target. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking or burning the target. The target perceives the damage as a type appropriate to the illusion. Alternative to dealing damage, a target is affected by the spell can instead become blinded, frightened, or restrained as appropriate for the illusion. A frightened target is frightened of the illusion it perceives.

The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might have knocked it off.

If the illusion causes the target to become blinded, frightened, or restrained, the target can use an action on each on its turns to make an intelligence saving throw ending the spell on a successful saving throw.

A creature that suspects the effect to be an illusion can also use an action to make an Intelligence saving throw, determining that it is an illusion on a success. If a creature discerns the illusion for what it is, the ends the spell for itself.

At Higher Level. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. You can create different illusions for each creature.

Phantasmal Force

2nd level, arcane (illusion)

Casting Time

1 action

Duration

1 minute (concentration)

Range

60 feet (sight)

Components

V,S,M*

*this spell requires a bit of fleece.