Spell Description
The creature that makes the triggering ability check, attack roll, or saving throw must roll an additional d20 and use the lower of all the dice rolled, potentially changing a success to a failure.
Misfortune
2nd level, primal (necromance)
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Casting Time
1 reaction*
Duration
Instantaneous
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Range
60 feet (sight)
Components
V
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*a reaction you take
when another creature succeeds on an ability check, attack roll, or saving throw with it rolled with disadvantage or advantage.
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