Spell Description

The creature that makes the triggering ability check, attack roll, or saving throw must roll an additional d20 and use the lower of all the dice rolled, potentially changing a success to a failure.

Misfortune

2nd level, primal (necromance)

Casting Time

1 reaction*

Duration

Instantaneous

Range

60 feet (sight)

Components

V

*a reaction you take when another creature succeeds on an ability check, attack roll, or saving throw with it rolled with disadvantage or advantage.