Spell Description
You fill a 10-foot cube you can see within range with illusory mischief. Roll on the Mischief table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends. You can move the cube up to 10 feet before you roll.
Mischief Table
Mischief
2nd level, arcane (illusion)
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Casting Time
1 action
Duration
1 minute (concentration)
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Range
60 feet (sight)
Components
S,M*
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*this spell requires
a small dual-faced mask that is both laughing and crying.
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Roll 1d4 |
Spells |
1 |
The effect creates a humourous, tickly sensation in the area.
Each creature in the cube must succeed on a Constitution saving
throw or begin giggling
until the start of your next turn. A giggling creature
is incapacitated and uses all its movement to move in a
random direction on its turn.
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2 |
The effect creates a blinding illusion affecting creatures in the area.
Each creature in the cube must
succeed on a Dexterity saving throw or be blinded until the start of
your next turn.
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3 |
The effect creates a creeping sensation of mistrust in the area.
Each creature in the cube must succeed on a Wisdom saving throw or become
frightened by all other creatures in the cube until the start of your next turn.
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4 |
The effect creates tripping illusions in the area. Each creature in the
cube must succeed on an Intelligence saving throw or fall
prone and have its speed reduced to 0 until the start of your next turn.
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