Spell Description

The gravity in a 5-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you cast the spell must make a Constitution saving throw. On a failed save, a creature takes 1d8 force damage and be knocked prone.

Until the start of your next turn, any object that isn't being worn or carried in the area requires a successful Strength check against your spell save DC to pick up or move and the area is difficult terrain.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 and the radius increases by 5 feet for each slot level above 1st.

Magnify Gravity

1st level, arcane (transmutation)

Casting Time

1 action

Duration

1 round

Range

60 feet (sight)

Components

V,S

Giant Spider

Large beast

Armor Class  10 + 1 per spell slot level

Hit points Points  10 + 10 per spell slot level

Speed  40 feet, climb 40 feet

Str 16 (+3)

Int 1 (-5)

Dex 17 (+3)

Wis 12 (+1)

Con 14 (+2)

Cha 3 (-4)

Saving Throws Strength, Constitution

Senses darkvision 60 feet

Languages -

Special

Spider Climb This creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Spinner While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. The spider ignores movement restrictions caused by webbing. Also, once on each of the spider's turns, it can create sticky webs within 5 feet of it. The web covers the ground in a 5 feet cube. The web is difficult terrain and any other creature that moves into the web or ends its turn there must make a Dexterity saving throw or becomes restrained by the webbing.

Actions

Venom Barb. Melee Attack, Melee Attack, reach 5 ft., 1d8 piercing damage + 3d8 poison damage. A target that is reduced to 0 hit points by this attack is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.