Spell Description

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if you dismiss the spell as an action.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the target's base AC increases by one for each two slot levels above 1st.

Mage Armour

1st level, arcane (abjuration)

Casting Time

1 action

Duration

8 hours

Range

Self

Components

V,S,M*

*this spell requires a piece of cured leather

Giant Spider

Large beast

Armor Class  10 + 1 per spell slot level

Hit points Points  10 + 10 per spell slot level

Speed  40 feet, climb 40 feet

Str 16 (+3)

Int 1 (-5)

Dex 17 (+3)

Wis 12 (+1)

Con 14 (+2)

Cha 3 (-4)

Saving Throws Strength, Constitution

Senses darkvision 60 feet

Languages -

Special

Spider Climb This creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Spinner While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. The spider ignores movement restrictions caused by webbing. Also, once on each of the spider's turns, it can create sticky webs within 5 feet of it. The web covers the ground in a 5 feet cube. The web is difficult terrain and any other creature that moves into the web or ends its turn there must make a Dexterity saving throw or becomes restrained by the webbing.

Actions

Venom Barb. Melee Attack, Melee Attack, reach 5 ft., 1d8 piercing damage + 3d8 poison damage. A target that is reduced to 0 hit points by this attack is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.