Spell Description

When you cast this spell, your fingers start crackling with energy. On each of your turns for the duration, you can use a bonus action to make a spell attack against a creature within 30 feet. On a hit, the creature takes 1d12 lightning damage.

Alternatively, you can use a bonus action on each of your turns to imbue your next unarmed strike or weapon attack with crackling energy. The next attack you make before the end of your current turn deals an additional 1d12 lightning damage on a hit.

Lightning Fingers

1st level, arcane (evocation)

Casting Time

1 action

Duration

1 minute (concentration)

Range

Self

Components

S

Giant Spider

Large beast

Armor Class  10 + 1 per spell slot level

Hit points Points  10 + 10 per spell slot level

Speed  40 feet, climb 40 feet

Str 16 (+3)

Int 1 (-5)

Dex 17 (+3)

Wis 12 (+1)

Con 14 (+2)

Cha 3 (-4)

Saving Throws Strength, Constitution

Senses darkvision 60 feet

Languages -

Special

Spider Climb This creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Spinner While in contact with a web, the spider knows the exact location of any other creature in contact with the same web. The spider ignores movement restrictions caused by webbing. Also, once on each of the spider's turns, it can create sticky webs within 5 feet of it. The web covers the ground in a 5 feet cube. The web is difficult terrain and any other creature that moves into the web or ends its turn there must make a Dexterity saving throw or becomes restrained by the webbing.

Actions

Venom Barb. Melee Attack, Melee Attack, reach 5 ft., 1d8 piercing damage + 3d8 poison damage. A target that is reduced to 0 hit points by this attack is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.