Spell Description

You can mentally manipulate objects you are aware of within range; levitating them, pull them towards you, or throw them as projectiles. Target one object that weighs no more than 5lbs:

  • Hurl. The object flies in a straight line towards a creature that is within 30 feet of the object. Make a spell attack against a creature within range. And a hit, the target takes 1d6 bludgeoning damage.

  • Levitate. The target rises vertically up to 15 feet and stay floating there until the end of your next turn. If a creature touches the object, this effect immediately ends.

  • Pull. The object immediately flies towards you. If you have a free hand, you can catch the object. If you do not have a free hand, the object lands in your space instead.

Cantrip Scaling. The spell can target one additional object when you reach higher levels: two objects at 5th level, three objects at 11th level, and four objects at 17th level. Make a separate attack roll for each object. Alternatively, you can manipulate a single heavier object by adding the total weight of the number go object you could manipulate (e.g. 15lbs at 11th level). If you do so, you also add damage dice together when you hurl the objects (e.g. 3d6 at 11th level).

Lesser Telekinesis

cantrip, arcane (transmutation)

Casting Time

1 action

Duration

Instantaneous

Range

30 feet

Components

S