Spell Description
You touch one object, creature or visible magical effect and gain certain insights about the target:
You learn whether any spells are affecting the target and what they are.
If the target was created by a spell, you learn which spell created it.
If the target is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
At higher level. If you cast this spell with a spell slot of 3rd level or higher, you also learn whether the item is cursed and the nature of that curse.
Identify
1st level, arcane (divination)
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Casting Time
1 action, ritual
Duration
Instantaneous
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Range
Touch
Components
V,S,M*
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*this spell requires
a pearl worth 100 gold pieces
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Giant Spider
Large beast
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Armor Class
10 + 1 per spell slot level
Hit points
Points
10 + 10 per spell slot level
Speed
40 feet, climb 40 feet
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Str
16 (+3)
Int
1 (-5)
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Dex
17 (+3)
Wis
12 (+1)
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Con
14 (+2)
Cha
3 (-4)
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Saving Throws
Strength, Constitution
Senses
darkvision 60 feet
Languages
-
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Special Spider Climb This creature can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Spinner
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
The spider ignores movement restrictions caused by webbing. Also, once on each of the spider's turns,
it can create sticky webs within 5 feet of it. The web covers the ground in a 5 feet cube.
The web is difficult terrain and any other creature that moves into the web or ends its turn there
must make a Dexterity saving throw or becomes restrained by the webbing.
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Actions Venom Barb.
Melee
Attack,
Melee Attack, reach 5 ft., 1d8 piercing damage + 3d8 poison damage. A target that is reduced to 0 hit points by this attack
is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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