Spell Description
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Once on each of your turns, you can cause the spirit to restore 1d8 hit points to a creature in its space (no action required). The spirit can't heal constructs or undead.
As a bonus action on each of your turns, you can move the spirit up to 30 feet to a space you can see.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.
Healing Spirit
2nd level, primal (conjuration)
|
|
Casting Time
1 action
Duration
1 minute (concentration)
|
Range
60 feet (sight)
Components
V,S
|
|