Spell Description

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

Once on each of your turns, you can cause the spirit to restore 1d8 hit points to a creature in its space (no action required). The spirit can't heal constructs or undead.

As a bonus action on each of your turns, you can move the spirit up to 30 feet to a space you can see.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

Healing Spirit

2nd level, primal (conjuration)

Casting Time

1 action

Duration

1 minute (concentration)

Range

60 feet (sight)

Components

V,S