Spell Description
A line of strong wind 60 feet long and 10 feet wide blasts out from your space, in a direction you choose, for the spell's duration.
Any creature that enters the spell’s area for the first time on a turn or ends its turn there must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you. The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can move the line to face another direction from your space.
Gust of Wind
2nd level, primal (conjuration)
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Casting Time
1 action
Duration
1 minute (concentration)
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Range
Self
Components
V,S,M*
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*this spell requires
a legume seed.
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