Spell Description
You imbue the quiver used in the casting of this spell with fiery magic. Once per turn, when a piece of ammunition is drawn from the quiver, this magic can imbue it with fiery magic.
An arrow imbued with fiery magic deals an extra 2d6 fire damage on a hit. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when six pieces of ammunition have been drawn from the quiver in this way.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of pieces of ammunition that can be drawn from the quiver increases by two for each slot level above 3rd.
Flame Arrows
3rd level, primal (transmutation)
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Casting Time
1 minute
Duration
8 hours (concentration)
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Range
Touch
Components
S,M*
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*this spell requires
a quiver of arrows.
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