Spell Description
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 10-foot-radius cylinder that is 10 feet tall centred on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 6d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
This spell has no effect if there is no earth or natural stones in the area.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the radius of the cylinder increases by 10 feet and the damage increases by 1d8 for each slot level above 3rd.
Erupting Earth
3rd level, primal (transmutation)
|
|
Casting Time
1 action
Duration
Instantaneous
|
Range
120 feet (sight)
Components
V,S,M*
|
*this spell requires
a piece of obsidian.
|