Spell Description

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. On a failed save, the target is charmed by you and ignores all other creatures than you and does nothing on its turns in combat. The spell ends if you are incapacitated, if you can no longer speak, if the target takes damage, or if you or one of your allies takes any other hostile action towards the target.

Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting the target or its allies, it has advantage on the save.

On each of your turns, you must use your action to maintain the spell. The spell ends if you use your action to do anything else.

Enthral

2nd level, divine (enchantment)

Casting Time

1 action

Duration

1 minute (concentration)

Range

90 feet (sight)

Components

V,S