Spell Description
A weapon you touch becomes infused with elemental energy.
Choose one of the following damage types: acid, cold, fire, lightning, or thunder. weapon gains a special ability based on the chosen damage type:
Acid. On a hit, the weapon deals an additional 2d4 acid damage.
Cold. On a hit, the weapon deals an additional 1d6 cold damage and the target’s speed becomes reduced by 10.
Fire. On a hit, the target starts burning.
Lightning. On a hit, the weapon deals an additional 1d6 lightning damage. On a critical hit, the target becomes dazed until the beginning of your next turn.
Thunder. On a hit, the weapon deals an additional 1d6 thunder damage and pushes the target 10 feet directly away from you unless it is huge or larger.
Elemental Weapon
3rd level, primal (evocation)
|
|
Casting Time
1 bonus action
Duration
1 minute
|
Range
Touch
Components
V,S
|
|