Great Beast Spirits
Each great beast option looks after animals of certain types. Depending on the great beast option you select, you gain access to a creature template and special wild traits that you can apply to that template.
Selecting a great beast spirit does not grant you any special abilities. Instead, your choice impacts your other abilities that refer to your great beast spirits and the wild traits granted by your Great beast spirits.
Some wild traits are stronger than others (such as the trait large). These wild traits count as more than one wild trait and are marked by a parenthesis explaining how many wild trait options you must use to gain that trait.
The actions granted by the template can be used in place of an attack. These attacks use the template’s strength modifier + your proficiency bonus to calculate its bonus to attack rolls unless otherwise stated. Further, any template or wild trait that refers to a Wisdom score or calls for a saving throw uses your Wisdom score and your spell save DC (even when you apply that trait to another creature).
Bulky Toad
The Bulky Toad spirit look after amphibious animals such as frogs, salamanders, and tortoises.
Bulky Toad Wild Traits
This template has access to the following wild traits:
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Carapace. The creature’s armour class becomes 15 instead of the template’s normal armour class and it does not add Dexterity to its armour class.
Darkvision. The creature gains darkvision to a range of 60 feet.
Keen senses (sight). The creature has advantage on Wisdom (Perception) checks that rely on sight.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Strong Leap. The creature gains proficiency in athletics and its jumping distance is doubled. Further, the creature does not need a running start to make a long or high jump.
Special Attack: Poisonous Bite. When the creature takes an attack action, it can replace one of its attacks with a special attack, a poisonous bite:
Poisonous Bite. Melee Attack, reach 5 ft., 1d4 piercing damage and 1d8 poison damage. On a hit, the target must also make a Constitution saving throw or become poisoned until the end of its next turn.
Special Attack: Swallow Whole. When the creature takes an attack action, it can replace one of its attacks with a special attack, swallow whole:
Swallow Whole. Melee attack, reach 5 ft., 1d6 piercing damage. The target must be grappled by the creature and at least one size smaller. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the creature, and it takes (3d6) acid damage at the start of each of its turns. The creature can have only one target swallowed at a time. If the creature dies or loses this attack, a swallowed creature is no longer restrained by the creature and can escape from the corpse using 5 feet of movement, exiting prone.
Sticky-footed. The creature gains a climb speed equal to its speed. If the creature already has a climb speed, it can increase that climb speed by 10 feet instead. The creature also gains the ability to move up, down, and across vertical surfaces and upside down along ceilings.
Toxic. Any other creature that hits this creature with a melee attack takes 1d8 poison damage. Melee attacks made with weapons ignore this trait.
Burrowing Badger
The Burrowing Badger spirit look after animals that burrow underground such as honey badgers, moles, prairie dogs, and hares.
Burrowing Badger Wild Traits
This template has access to the following wild traits:
Keen senses (smell). The creature has advantage on Wisdom (perception) checks that rely on smell.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Multiattack: Brutal Claws. When the creature takes the attack action, it can use a bonus action to make an attack with brutal claws:
Brutal Claws. Melee attack, reach 5 ft., 2d4 slashing damage. If this attack is made with advantage, the target takes an additional 1d4 damage.
Natural Protection. When this creature is attacked by a melee attack, it can use a reaction to give the attacker disadvantage on the attack.
Quills. When the creature is hit by a melee attack, it can use a reaction to deal 2d4 piercing damage to the attacker.
Skilled Tracker. You gain proficiency in Perception and Survival.
Special Attack: Ferocious Bite. When the creature takes an attack action, it can replace one of its attacks with a special attack, a ferocious bite:
Ferocious Bite. Melee attack, reach 5 ft., 1d6 piercing damage. This attack has advantage against grappled creatures and deals an additional 1d6 bludgeoning damage on a hit.
Sprinter. The creature can take the dash action as a bonus action.
Territorial. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach.
Tunneller. When the creature burrows, it can leave a tunnel in its wake where a creature of its size can squeeze through and creatures smaller than it can move through unhindered. The creature moves at half speed when it does so.
Clever Monkey
The Clever Monkey spirit looks after animals that are adept problem solvers and climbers such as great apes and monkeys.
Clever Monkey Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls. The creature must use the same modifier for both rolls.
Brush. Opportunity attacks against the creature have disadvantage.
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Rampage. When the creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.
Skilled Athlete. You gain proficiency in Acrobatics and Athletics.
Special Attack: Mighty Fists. When the creature takes an attack action, it can replace one of its attacks with a special attack, mighty fists:
Mighty Fists. Melee attack, reach 5 ft., 2d6 bludgeoning damage. This attack has advantage if the creature moved at least 20 feet directly toward the target before making the attack. On a hit, the creature can push the target up to 5 feet away from it.
Special Attack: Strong Throw. When the creature takes an attack action, it can replace one of its attacks with a special attack, a strong throw:
Strong Throw. Ranged attack, range (25/50), 1d6 bludgeoning damage. (you must be able to find something to throw to use this attack). The creature can also make an unarmed strike with this special attack. On a hit, the creature must forgo dealing damage and instead throw the target creature if it is at least two sizes smaller. When the creature throws another creature, both the thrown creature and the target takes the damage on a hit and the thrown creature is moved adjacent to the new target.
Sure-footed. The creature gains 30 feet climb speed. If the creature already has a climb speed, it increases that climb speed by 10 feet instead. The creature also gain advantage on athletics checks.
Crawling Beetle
The Crawling Beetle spirit look after crawling and whimsical animals that would rather mind their own business such as caterpillars, bees, and snails.
Crawling Beetle Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls. The creature must use the same modifier for both rolls.
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Carapace. The creature’s armour class becomes 15 instead of the template’s normal armour class and it does not add Dexterity to its armour class.
Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Natural Protection. When this creature is attacked by a melee attack, it can use a reaction to give the attacker disadvantage on the attack.
Special Attack: Poison Sting. When the creature takes an attack action, it can replace one of its attacks with a special attack, a poison sting:
Poison Sting. Melee attack, reach 5 ft., 1d4 piercing damage and 1d8 poison damage. This attack has advantage against grappled creatures.
Sticky-footed. The creature gains a climb speed equal to its speed. If the creature already has a climb speed, it can increase that climb speed by 10 feet instead. The creature also gains the ability to move up, down, and across vertical surfaces and upside down along ceilings.
Toxic. Any other creature that hits this creature with a melee attack takes 1d8 poison damage. Melee attacks made with weapons ignore this trait.
Strong Wings. The creature gains a 40 feet fly speed. If the creature already has fly speed, it can increase that speed by 10 feet instead.
Howling Wolf
The Howling Wolf spirit look after pack animals that hunt as a group such as hyenas, dogs and mongooses.
Howling Wolf Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls. The creature must use the same modifier for both rolls.
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Keen senses (hearing). The creature has advantage on Wisdom (perception) checks that rely on hearing.
Keen senses (smell). The creature has advantage on Wisdom (perception) checks that rely on smell.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Pack Tactics. The creature has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.
Rampage. When the creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.
Skilled Tracker. You gain proficiency in Perception and Survival.
Special Attack: Pinning Bite. When the creature takes an attack action, it can replace one of its attacks with a special attack, a pinning bite:
Pinning Bite. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, another creature within 5 feet of the target can immediately use a reaction to make an attack against the target. If this attack is made against a prone target, the target is also grappled. While grappling a target, this creature cannot attack another creature with its pinning bite.
Territorial. Other creatures provoke an opportunity attack from the creature when they move 5 feet or more while within the creature’s reach.
Patient Bear
The Patient Bear spirit look after strong animals that do not hunt other animals such as different bears, sloths, and anteaters.
Patient Bear Wild Traits
This template has access to the following wild traits:
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Keen senses (smell). The creature has advantage on Wisdom (perception) checks that rely on smell.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Multiattack: Brutal Bite. When the creature takes the attack action, it can use a bonus action to make an attack with brutal bite:
Brutal Bite. Melee attack, reach 5 ft., 1d6 piercing damage. If the attack is made with advantage, this attack deals an addition 1d4 points of damage.
Special Attack: Clutching Claws. When the creature takes an attack action, it can replace one of its attacks with a special attack, clutching claws.
Clutching Claws. Melee attack, reach 5 ft., 1d4 bludgeoning damage. On a hit, the target is grappled and restrained until the grapple ends.
Special Attack: Crushing Maul. When the creature takes an attack action, it can replace one of its attacks with a special attack, a crushing maul:
Crushing Maul. Melee attack, reach 5 ft., 1d12 bludgeoning damage. On a hit, the target must succeed on a Strength saving throw or be knocked prone if it is the same size or smaller; on a critical hit, the target’s speed is halved, and the target has disadvantage on the next d20 roll it makes.
Siege Beast. When the creature makes a melee attack against objects and structures, the creature rolls damage as if it had scored a critical hit against the structure or object.
Skilled Tracker. You gain proficiency in Perception and Survival.
Sure-footed. The creature gains a climb speed equal to its speed. If the creature already has a climb speed, it can increase that climb speed by 10 feet instead. The creature also has advantage on athletics checks.
Prancing Deer
The Prancing Deer spirit look after free spirited herd animals such as horses, antelopes, and goats.
Prancing Deer Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls. The creature must use the same modifier for both rolls.
Brush. Opportunity attacks against the creature have disadvantage.
Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Multiattack: Thrusting Antlers. When the creature takes the attack action, it can use a bonus action to make an attack with thrusting antlers:
Thrusting Antlers. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, the creature can push the target up to 5ft away.
Special Attack: Powerful Kick. When the creature takes an attack action, it can replace one of its attacks with a special attack, a powerful kick.
Powerful Kick. Melee attack, reach 5 ft., 2d6 bludgeoning damage. On a hit, the creature can push the target up to 10 feet away from it.
Sure-footed. The creature gains a climb speed equal to its speed. If the creature already has a climb speed, it can increase that climb speed by 10 feet instead. The creature also has advantage on athletics checks.
Sprinter. The creature can take the dash action as a bonus action.
Preying Spider
The Preying Spider spirit look after insectoid animals that lurk and hunt to survive such as spiders, scorpions, and mantises.
Preying Spider Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls. The creature must use the same modifier for both rolls.
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Darkvision. The creature gains darkvision to a range of 60 feet.
Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Natural Protection. When this creature is attacked by a melee attack, it can use a reaction to give the attacker disadvantage on the attack.
Potent Venom. When the creature deals poison damage with one of its attacks, it deals an additional 3d4 poison damage with that attack.
Special Attack: Pincer Strike. When the creature takes an attack action, it can replace one of its attacks with a special attack, a pincer strike:
Pincer Strike. Melee attack, reach 5 ft., 2d4 bludgeoning damage. On a hit, a target that is the same size or smaller is grappled and restrained until the grapple ends. If the creature uses this attack while it has another creature grappled, the damage is reduced to 1d4 bludgeoning damage. While the creature has two targets grappled, it cannot make another attack with pincer strike.
Sticky-footed. The creature gains a climb speed equal to its speed. If the creature already has a climb speed, it can increase that climb speed by 10 feet instead. The creature also gains the ability to move up, down, and across vertical surfaces and upside down along ceilings.
Territorial. Other creatures provoke an opportunity attack from the creature when they move 5 feet or more while within the creature’s reach.
Special Attack: Sticky Web. When the creature takes an attack action, it can replace one of its attacks with a special attack, a sticky web:
Sticky Web. Ranged attack, range (25/50). On a hit, the target is grappled and restrained while grappled by the webbing. The webbing can be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Prowling Cat
The Prowling Cat spirit look after stalking animals known for their keen senses and agility such as tigers, lynx, and panthers.
Prowling Cat Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls. The creature must use the same modifier for both rolls.
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Darkvision. The creature gains darkvision to a range of 60 feet.
Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Keen senses (sight). The creature has advantage on Wisdom (perception) checks that rely on sight.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Strong Leap. The creature gains proficiency in athletics and its jumping distance is doubled. Further, the creature does not need a running start to make a long or high jump.
Multiattack: Pouncing Bite. When the creature takes the attack action, it can use a bonus action to make an attack with pouncing bite:
Pouncing Bite. Melee attack, reach 5 ft., 1d6 piercing damage. If the creature moved at least 20 feet directly toward the target on the turn it makes this attack, the target must also succeed on a Strength saving throw or take an additional 1d6 bludgeoning damage and be knocked prone.
Skilled Prowler. You gain proficiency in Acrobatics and Stealth.
Sprinter. The creature can take the dash action as a bonus action.
Skittish Squirrel
The Skittish Squirrel spirit look after curious animals that navigating their environments with quick, agile movements such as mice, ferrets and bats.
Skittish Squirrel Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls. The creature must use the same modifier for both rolls.
Extra sensory. The creature gains blindsight out to a range of 30 feet.
Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Keen senses (sight). The creature has advantage on Wisdom (perception) checks that rely on sight.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Quick Hide. The creature can take the hide action as a bonus action.
Rampage. When the creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.
Special Attack: Rapid Bite. When the creature takes an attack action, it can replace one of its attacks with a special attack, a Rapid bite:
Rapid Bite. Melee attack, reach 5 ft., 1d6 piercing damage. On a hit, the target must succeed on a Constitution saving throw or become diseased until the condition is removed.
Strong Leap. The creature gains proficiency in athletics and its jumping distance is doubled. Further, the creature does not need a running start to make a long or high jump.
Strong Wings. The creature gains a 40 feet fly speed. If the creature already has fly speed, it can increase that speed by 10 feet instead.
Soaring Eagle
The Soaring Eagle spirit look after avian animals that soar the open sky looking for prey or a place to nest such as hawks, owl, and cranes.
Soaring Eagle Wild Traits
This template has access to the following wild traits:
Agile. The creature gains proficiency in Dexterity saving throws and it can use its choice of its Strength or Dexterity modifier for attack and damage rolls. The creature must use the same modifier for both rolls.
Multiattack: Rending Beak. When the creature takes the attack action, it can use a bonus action to make an attack with a rending beak:
Rending Beak. Melee attack, reach 5 ft., 1d4 piercing damage. The attack deals an additional 1d4 piercing damage if the creature has hit the target with another attack on this turn.
Darkvision. The creature gains darkvision to a range of 60 feet.
Evasive. When the creature is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw.
Special Attack: Clutching Talons. When the creature takes an attack action, it can replace one of its attacks with a special attack, clutching talons:
Clutching Talons. Melee attack, reach 5 ft., one target each, 2d4 slashing damage. On a hit, the target is grappled. If the target is at least, one sizes smaller than the creature, the creature can move at full speed while grappling the target, dragging the target along with it.
Keen senses (sight). The creature has advantage on Wisdom (perception) checks that rely on sight.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Skilled Hunter. You gain proficiency in Perception and Stealth.
Sprinter. The creature can take the dash action as a bonus action.
Strong Wings. The creature gains a 40 feet fly speed. If the creature already has fly speed, it can increase that speed by 10 feet instead.
Stampeding Buffalo
The Stampeding Buffalo spirit look after Sturdy and roaming animals such as rhinos, wildebeest, and boars.
Stampeding Buffalo Wild Traits
This template has access to the following wild traits:
Amphibious. The creature gains a swim speed equal to its speed, and it can breathe air and water.
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Herd Instinct. The creature can use its reaction when another creature adjacent to them is being targeted by a melee attack to give the attacking creature disadvantage on the attack roll.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Natural Protection. When this creature is attacked by a melee attack, it can use a reaction to give the attacker disadvantage on the attack.
Rampage. When the creature reduces another creature to 0 hit points with a melee attack on its turn, it can immediately use a bonus action to move up to half its speed and make another attack.
Relentless. Once when the creature would normally be reduced to 0 hit points or lose its remaining temporary hit points, it is reduced to 1 hit point or temporary hit point instead. The creature can use this trait once to be reduced to one hit point and once to have its remaining temporary hit point become 1. The creature gains both uses again when it finishes a short or long rest.
Siege Beast. When the creature makes a melee attack against objects and structures, the creature rolls damage as if it had scored a critical hit against the structure or object.
Special Attack: Stampeding Trample. When the creature takes an attack action, it can replace one of its attacks with a special attack, a stampeding trample:
Stampeding Trample. Melee attack, reach 5 ft., 1 bludgeoning damage. On a hit, the target is pushed up to 5 feet away from the creature and must make a Strength saving throw or be knocked prone. When the creature hit another creature with this attack, it can make the attack again it against another target. The creature can move in between these attacks. A target can only be hit once per turn by this attack.
Sprinter. The creature can take the dash action as a bonus action.
Wise Carp
The Wise Carp spirit look after animals that live in water holes or the open sea such as various fish, squids, crabs, and whales.
Wise Carp Wild Traits
This template has access to the following wild traits:
Amphibious Adaptation. The creature gains a 25 feet speed, and it can breathe air and water.
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Carapace. The creature’s armour class becomes 15 instead of the template’s normal armour class and it does not add Dexterity to its armour class.
Extra sensory. The creature gains blindsight out to a range of 30 feet.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Multiattack: Writhing Tentacles. When the creature takes the attack action, it can use a bonus action to make an attack with writhing tentacles:
Writhing Tentacles. Melee attack, reach 5 ft., On a hit, the target is grappled. If the target was already grappled when hit by the writhing tentacles, the target is also restrained until the grapple ends. The creature can grapple and restrain up to 4 creatures with this trait. A target that is larger than the creature is immune to this trait.
Pack Tactics. The creature has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.
Quills. When the creature is hit by a melee attack, it can use a reaction to deal 2d4 piercing damage to the attacker.
Special Attack: Clutching Grasp. When the creature takes the attack action, it can use a bonus action to make an attack with a clutching grasp:
Clutching Grasp. Melee attack, reach 5 ft., 1d4 bludgeoning damage. On a hit, the target is grappled and takes an additional 1d4 bludgeoning damage at the end of each of its turns until it breaks this grapple.
Sprinter. The creature can take the dash action as a bonus action.
Territorial. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach.
World Snake
The World Snake spirit looks after serpentine, often scaly, animals that lurk in damp environments such as lizards, crocodiles, and vipers.
World Snake Wild Traits
This template has access to the following wild traits:
Bulky. The template gains additional temporary hit points equal to your druid level and the creature gains proficiency in Strength saving throws.
Large. (counts as 2 wild traits). The creature’s size is large and as a result the creature gains +2 bonus to its armour class and a 1d4 damage bonus to its melee damage rolls. The large trait replaces the template’s physical ability scores with: Strength 17 (+3), Dex 12 (+1), Con 16 (+3). The template also gains one additional temporary hit point per druid level.
Relentless. Once when the creature would normally be reduced to 0 hit points or lose its remaining temporary hit points, it is reduced to 1 hit point or temporary hit point instead. The creature can use this trait once to be reduced to one hit point and once to have its remaining temporary hit point become 1. The creature gains both uses again when it finishes a short or long rest.
Extra sensory. The creature gains blindsight out to a range of 30 feet.
Special Attack: Crushing Coil. When the creature takes an attack action, it can replace one of its attacks with a special attack, a crushing coil:
Crushing Coil. Melee attack, reach 5 ft., 1d4 bludgeoning damage. The attack fails if the target is not grappled by this creature or of the target is larger than the creature. On a hit, the target is also restrained until the grapple ends. Further, this attack automatically hits a creature restrained by it. The creature cannot use this attack on another creature when it already has one target restrained by this attack.
Special Attack: Swallow Whole. When the creature takes an attack action, it can replace one of its attacks with a special attack, swallow whole:
Swallow Whole. Melee attack, reach 5 ft., 1d6 piercing damage. The target must be grappled by the creature and at least one size smaller. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the creature, and it takes (3d6) acid damage at the start of each of its turns. The creature can have only one target swallowed at a time. If the creature dies or loses this attack, a swallowed creature is no longer restrained by the creature and can escape from the corpse using 5 feet of movement, exiting prone.
Sprinter. The creature can take the dash action as a bonus action.
Territorial. Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach.