Spell Description

The next time you attack a creature with a weapon before the end of your turn, your weapon is imbued with evil intentions. You gain a bonus to your weapon attack roll equal to your spellcasting ability modifier.

On a hit, the attack deals an extra 4d6 psychic damage to the target to the target. And the target must make a Wisdom saving throw. On a failed saving throw, the target must immediately use its reaction to make one attack against another creature of your choice that is within range of the target.

If the target is a celestial creature, it takes an additional 2d6 psychic damage after it makes this attack.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the psychic damage dealt to the target (both instances of damage) is increased by 1d6 for each slot level above 3rd.

Corrupting Smite

3rd level, divine (enchantment)

Casting Time

1 bonus action

Duration

Instantaneous

Range

Self

Components

V,M*

*this spell requires a weapon.