Spell Description

Until the beginning of your next turn, your vision is not obscured by natural phenomena within 15 ft that would normally obscure vision (such as darkness, patchy fogs, or dense foliage); effectively giving your blindsight, except this blindsight does not allow you to see creatures or objects obscured by magic or through solid objects that fully obscure vision (such as walls or rock formations).

Clarity

cantrip, arcane (divination)

Casting Time

1 bonus action

Duration

1 round (concentration)

Range

Self

Components

S