Spell Description

You hurl an undulating, warbling mass of chaotic energy at one creature within range. Make a spell attack against the target. On a hit, the target takes 2d6 + 1d12 damage. Choose one of the d6s. The number rolled on that die determines the attack’s damage type (as shown on the damage table):

Chaos Bolt

1st level, arcane (evocation)

Casting Time

1 action

Duration

Instantaneous

Range

30 foot (line)

Components

V,S

Roll

Damage type

1

thunder

2

acid

3

cold

4

fire

5

lightning

6

poison

When you roll damage for this spell and any one damage dice rolls the same number as any other damage dice, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it.

Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again. Any creature can only be targeted once with this spell per casting, and you must choose a new target within range whenever the bolt leaps, even if that target is yourself or one of your allies.

In addition, this spell scores a critical hit on a roll of 18-20 on the dice instead of a 20.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d12 extra damage of the type rolled for each slot levels above 1st.