Spell Description
You summon a lost soul on its way to the afterlife.
When you cast this spell, you summon either a pure soul (lantern soul) or a corrupt soul (lemure) (see template below).
Beseech Lost Soul
3rd level, divine (conjuration)
|
|
Casting Time
1 action
Duration
1 hour (concentration)
|
Range
Self (15-foot cone)
Components
V,S
|
|
Lantern Soul
Tiny celestial
|
||
Armor Class
9 + 1 per spell slot level
Hit points
Points
5 + 5 per spell slot level
Speed
0 feet, fly 30 feet
|
||
Str
1 (-5)
Int
6 (-3)
|
Dex
14 (+2)
Wis
15 (+2)
|
Con
10 (-)
Cha
9 (-1)
|
Languages
-
|
||
Special Elusive Archon Attacks against this creature have disadvantage.
Lantern
This creature sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
|
||
Actions Archon's Blessing.
Melee
Attack,
The lantern moves into the space of a target creature and hovers around that
creature until it uses another action to stop this effect.
For the duration, the lantern gains a +2 bonus to armour class and
moves with the creature whenever it moves. The target creature gains
a 1d4 bonus to all ability checks, attack, rolls, saving throws, and
damage rolls while the lantern is hovering around it. The damage bonus
is radiant damage.
Ray of Light.
Spell
Attack (Wisdom),
Range 30 feet, 2d4 radiant damage. This attack ignores effects that would normally give it disadvantage.
|
Lemure
Small Fiend
|
||
Armor Class
10 + 1 per spell slot level
Hit points
Points
5 + 5 per spell slot level
Speed
20 feet
|
||
Str
14 (+2)
Int
1 (-5)
|
Dex
8 (-1)
Wis
11 (-)
|
Con
16 (+3)
Cha
5 (-3)
|
Damage Resistance
cold, fire; bludgeoning, piercing, slashing damage. Weapons made from cold iron ignores this damage resistance.
Condition Immunities
charmed, confused, frightened
Languages
Common, infernal
|
||
Special Eternal Suffering At the beginning of its turn, the lemure recovers all its hit points unless it has takes radiant damage or damage from a weapon made from cold iron since the end of its last turn. |
||
Actions Crushing Claws.
Melee
Attack,
reach 5 ft., 2d4 slashing damage. On a critical hit, the target is knocked prone.
|