Spell Description

You summon a lost soul on its way to the afterlife.

When you cast this spell, you summon either a pure soul (lantern soul) or a corrupt soul (lemure) (see template below).

Beseech Lost Soul

3rd level, divine (conjuration)

Casting Time

1 action

Duration

1 hour (concentration)

Range

Self (15-foot cone)

Components

V,S

Lantern Soul

Tiny celestial

Armor Class  9 + 1 per spell slot level

Hit points Points  5 + 5 per spell slot level

Speed  0 feet, fly 30 feet

Str 1 (-5)

Int 6 (-3)

Dex 14 (+2)

Wis 15 (+2)

Con 10 (-)

Cha 9 (-1)

Languages -

Special

Elusive Archon Attacks against this creature have disadvantage.

Lantern This creature sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Actions

Archon's Blessing. Melee Attack, The lantern moves into the space of a target creature and hovers around that creature until it uses another action to stop this effect. For the duration, the lantern gains a +2 bonus to armour class and moves with the creature whenever it moves. The target creature gains a 1d4 bonus to all ability checks, attack, rolls, saving throws, and damage rolls while the lantern is hovering around it. The damage bonus is radiant damage.

Ray of Light. Spell Attack (Wisdom), Range 30 feet, 2d4 radiant damage. This attack ignores effects that would normally give it disadvantage.

 

Lemure

Small Fiend

Armor Class  10 + 1 per spell slot level

Hit points Points  5 + 5 per spell slot level

Speed  20 feet

Str 14 (+2)

Int 1 (-5)

Dex 8 (-1)

Wis 11 (-)

Con 16 (+3)

Cha 5 (-3)

Damage Resistance cold, fire; bludgeoning, piercing, slashing damage. Weapons made from cold iron ignores this damage resistance.

Condition Immunities charmed, confused, frightened

Languages Common, infernal

Special

Eternal Suffering At the beginning of its turn, the lemure recovers all its hit points unless it has takes radiant damage or damage from a weapon made from cold iron since the end of its last turn.

Actions

Crushing Claws. Melee Attack, reach 5 ft., 2d4 slashing damage. On a critical hit, the target is knocked prone.