Spell Description

Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centred on you.

Each nonhostile creature in the aura (including you) has resistance to necrotic and poison damage, and its hit point maximum can’t be reduced.

For the duration, you can use a bonus action on each of your turns to have one creature other than you in the aura regain 2d6 hit points.

Aura of Vitality

3rd level, divine (abjuration)

Casting Time

1 action

Duration

1 minute (concentration)

Range

Self

Components

V,S