Spell Description

Life-preserving energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centred on you.

Each nonhostile creature in the aura that rolls a dice to regain hit points, rolls one additional dice and adds the result of the roll to the number of hit points it regains (e.g. a if a target would normally regain 2d6 to determine how many hit points it recovers, it instead rolls 3d6).

In addition, a nonhostile creature regains 1 hit point when it starts its turn in the aura with 0 hit points. Alternatively, a creature that starts its turn with 0 hit points in the aura can expend one of its hit dice to recover hit points equal to a roll of two hit dice (because of the effect of this spell) + its Constitution modifier or your spellcasting ability modifier (whichever is greater).

This spell has no effect on construct or undead creatures.

Aura of Life

3rd level, divine (abjuration)

Casting Time

1 action

Duration

1 minute (concentration)

Range

Self

Components

V,S