Spell Description

You catch a creature you can see within range in bewildering thoughts that are hard to snap out of.

The target creature must succeed on a Wisdom saving throw or take 1d8 psychic damage and is hesitant to move until the beginning of your next turn. If the target willingly moves 5 feet or more before then, the target takes additional 1d8 psychic damage, and the spell ends.

Cantrip Scaling. Both instances of this spell's damage increase by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attention Grab

cantrip, arcane (conjuration)

Casting Time

1 action

Duration

Instantaneous

Range

30 feet (sight)

Components

V,S,M*

*this spell requires a colourful ribbon