Spell Description

This spell lets you convince a beast that you mean it no harm.

Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell automatically fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. When you cast this spell, you can designate any number of creatures within range that the target is also charmed by on a failed saving throw.

If you or one of your companions harm the target, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.

Animal Friendship

1st level, primal (enchantment)

Casting Time

1 action

Duration

24 hours

Range

30 feet (sight)

Components

V,S,M*

*this spell requires a morsel of food