Spell Description

You whisper a silent song that can only be heard by the intended target. One humanoid you are aware of within range must succeed on a Wisdom saving throw or be charmed until the spell ends. A deafened creature is immune to this spell.

While charmed by the spell, the target must move closer to you if it is more than 5 feet away from you at the start of its turn. On each of its turns, the target can only take the dash or disengage actions until it gets within 5 feet of you. The target will move towards you using the most direct path available, though it will avoid hazards. If the target cannot move closer to you (either because of an obstacle, hazard, or because it is within 5 feet of you), it must take the dodge action on each of its turns until the spell ends.

The target can repeat the saving throw at the end of each of its turns ending the spell on a success. The spell also ends if the target takes any damage.

A deafened creature is immune to this spell.

At Higher Levels. When you use a spell slot of 3rd level or higher to cast this spell, the range of the spell increases by 120 feet for each spell slot above 2nd level. When you cast this spell with a spell slot of 6th level or higher, the spell lasts for up to 1 hour instead and the target does not get a saving throw to end the spell at the end of each of its turns.

Allure

2nd level, primal (enchantment)

Casting Time

1 action

Duration

1 minute (concentration)

Range

120 feet

Components

V,S